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BTNCyborgParalyzer
Cyborg Paralyzer
Cyborg Paralyzers
Unit
Affiliation
Base unit

Cyborg

Role

Disable Mechanical Units and base defenses that requires power to operate, Anti-Infantry, Anti-Structure

Armament
  • Paralyzer EMP Laser (AdvLaserFireEMP)
  • Combat Laser (AdvLaserFire)
Protection

Cyborg Armor (tscyborg_armor)

Tier

3

Tech Level

6

Properties
Health

350

Armor type

Cyborg Armor (tscyborg_armor)

Amphibious

No

Production
Cost

$900

Produced by

Cybernetic Factory

Prerequisites

Cybernetic Factory

Combat
Ground Attack
  • 23 (AdvLaserFire)
  • 25 (when elite)(AdvLaserFireE)
Cooldown

30 (28 when elite)

Speed

3

Attack Range

5.75

Sight Range

5

Function
Abilities

Disable cyborgs and vehicles

Elite upgrade

Increased strength, firepower, rate of fire, self-repair

Notes

Interestingly, it is not considered as a cyborg in the game files. Rogue Cyborg Paralyzers can also disable Cyborg Paralyzers.

The Cyborg Paralyzers are unreleased unit in the mod, cyborg variant developed by Nod. They are used to disable base defenses and mechanical units and kill infantry. It can also destroy structures. Note that the Paralyzers will destory superweapons instead of disabling them.


BackgroundEdit

The Cyborg Paralyzer looks like a RA3 Tesla Trooper both in cameo and voxel. The Cyborg Paralyzers are equipped with Paralyzation laser weaponry that can disable mechanical units, kill infantry and destroy structures. A group of the Cyborg Paralyzers can disable a group of varied number of mechanical units depending on the number of Cyborg Paralyzers used.

Game UnitEdit

It is normally not buildable, but if you have a Cybernetic Factory (a secret structure) and Version 1.3.0 (or above) of the mod, you can build them.

If used in groups, they can disable a whole armor division with their weapon in EMP mode, allowing other units to attack the disabled units without worrying about being retaliated by the disabled enemy armor.

How to obtain?Edit

  1. First, install the official latest Final Alert 2 YR (reinstall if Final Alert 2 is installed before installing the mod, for solving grapic issues).
  2. Run Final Alert 2 after the mod is activated.
  3. Select "Support mission disks and mods".
  4. Place the Cybernetic Factory (ROBOTPILE)(under the Other category of the Buildings category) at anywhere of the map.
  5. Create a trigger to change the owner of the Cybernetic Factory.
  6. As long as the factory exists, the player can train the Cyborg Paralyzers. (Note: The factory's existence and the Hand of Nod's existence at the same time disallow players to train Cyborg Commandos, unless solved via INI editing)

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