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BTNAirforceCommandHQ
Airforce Command Headquaters
Airforce Command HQ
Structure
Affiliation

Allies

Role
  • Radar Structure
  • Airfield (build, repairs and reload fighters)
Protection

Steel

Tier

2

Tech Level

3

Properties
Health

600

Armor type

Steel

Production
Cost

$1000

Build Time

0:40

Produced by

Allied Construction Yard

Prerequisites

Allied Construction Yard
Allied Tiberium Refinery

Combat
Sight Range

5

Function
Power

-50

Produces
Allows

Allied Battle Lab (with Allied War Factory or Allied Tech Lab (with Allied War Factory)
Prism Towers
Aegis Crusier

Abilities

Produces aircraft and functions as a radar.

The Airforce Command Headquaters (aka Airforce Command HQ) is the radar and airfield of the Allied Forces.


Game StructureEdit

The Airforce Command HQ has two abilities. It is a radar and also function as an airfield. The GDI Radar and the Nod Radar has the same price of the Airforce Command HQ, but without either the aircraft production ability or the Psychic Radar's foresense and psychic reveal ability. Each Airforce Command HQ can control up to 4 aircraft. Additional aircraft require another Airforce Command Headquaters or Soviet Airfields or Helipads.

When an Engineer captures an Airforce Command Headquarters with all planes docked, the Engineer's faction automatically acquires the landed jets. However, if an Airfoce Command Headquarters is destroyed while the plane assigned to it is in flight, the plane automatically self-destructs when its missiles are released. A plane can be reassigned to another airbase at will, or if the plane's airbase is destroyed and there is another one in existence with available landing pads.

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